hey im a drok runner and i die sometimes and im trying to perfect the run and it just seems like its impossible ive made the run many times and yes i read the thread on the drok run guide by me nofat im wondering what exactly r ur skills his thread helped me on armor and stuff but i dunno what skills to use
yeah i know my skilsl currently r charge sprint bstance healsig endurepain mending holy veil smite hex it dosent seem to work everytime with all these golems around imps r ez to avoid but at the end of lornars sometimes u get like 2-3 grouyps of golems
When you get large amount of golems
there are a few things you could do...
Run like hell
Wait for a better time to pass
Put on Holy Veil and have your finger ready to switch it off the instant you get hit
Tip when engaging 2-3 groups of Ice Golems: Don't waste 5 energy on Balanced Stance. Granted, Water Trident will knock you down if it hits, BUT if you zig-zag it won't hit you.
I used to run as a Warrior/Ele. It worked very nicely with the +33% run which ALWAYS loses a chasing wurm.
The skills are...
Armour of Mist
"Charge!"
Sprint
Balanced Stance
Healing Signet
Endure Pain
Disaplined Sance
"I will survive"
Since the sudden rush of the foolish Forge runners charing as low as 1k per head it really ISNT worth doing as Me NoFat and many other runners said. But. If you want to then give it a try. I used the armour stated by Me NoFat and for helm I used the Lt. Helm. Bt since the update that has been switched numerous times fo the Tactics helm
I still use what I did in the forge runner thread, if you look at the pictures you can see my build. Nowadays I prefer running it with my r/w because then its still a challenge
Really if you take the time to regain energy and if you take a healing ank with you to switch to if you are out of energy...
you should be able to do this pretty easy..
chaser worms : sprint after your balance has run out
siege golems: balance when you go in, charge when you are almost past them, turn off holy veil when the second slow hex hits you
worms: mending and balance only when there are other enemies around you than just the worms...
azures: balance when there are 4 ++ or when they are combined with tundra giants
heretics: remove holy veil as you get hit by crippling anguish, cuz thats the spell that kills you.
traps: purge conditions straightaway